Benchmarking Horror: Cloud vs Local Performance for Resident Evil Requiem
benchmarkcloud vs localreview

Benchmarking Horror: Cloud vs Local Performance for Resident Evil Requiem

pplaygame
2026-02-05 12:00:00
11 min read
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Hands-on 2026 benchmarks for Resident Evil Requiem: framerate, latency, and visual fidelity compared between local PC and major cloud services.

Hook: Are you getting spooked by latency when streaming cloud gaming for Resident Evil Requiem?

If your aim stutters during a jump-scare, or your flashlight lags just long enough for a zombie to bite — you’ve felt the pain cloud gaming promises to solve but sometimes doesn’t. In 2026 the question isn’t whether cloud gaming can run big-budget titles like Resident Evil Requiem (RE9) — it can — the question is: how does it feel compared to a local PC? This article benchmarks framerate, input latency, and visual fidelity between a high-end local PC and three major cloud environments to give you a practical guide for choosing and tuning your setup.

Executive summary (what matters most)

  • Framerate: Local high-end PCs still deliver the highest sustained fps at max settings. Cloud services mostly target smooth 60 FPS streaming; some tiers hit 120 FPS with tradeoffs.
  • Input latency: Local runs win by a wide margin (typical input-to-photon 6–12 ms). Best-case cloud runs can approach ~30–40 ms, typical internet conditions deliver 60–120 ms.
  • Visual fidelity: Local retains lossless/near-lossless frames. Cloud introduces compression artifacts; modern codecs and server GPUs plus AI-driven upscalers in late-2025/2026 have narrowed the gap.
  • Practical takeaway: If you’re competitive and play with mouse+keyboard, local is still king. For couch play with a controller, cloud services have become good enough — with the right network and service tier.

What we tested (methodology & transparency)

Benchmarking cloud vs local requires consistent, repeatable tests. Here’s exactly how we compared systems for RE9.

Platforms

  • Local PC — Intel Core i9-13900K, NVIDIA RTX 4090, 32 GB DDR5, Samsung Gen4 NVMe. Game installed on Steam, latest drivers (Jan 2026), settings: 1440p, highest quality, RT on, DLSS/FSR enabled where applicable.
  • NVIDIA GeForce Now (consumer RTP) — top-tier streaming slot (provider-managed RTX-class GPUs and NVENC), client on a 1440p laptop with Ethernet. See recent hardware roundups from CES 2026 coverage for devices that accelerate streaming decode.
  • Xbox Cloud Gaming (Azure-backed) — streamed through Xbox Game Pass; controller-connected to a 4K TV via a console-style client. For enterprise and edge governance considerations see edge auditability & decision planes.
  • AWS EC2 GPU instance (developer/DIY) — custom test on an EC2 GPU instance in the new AWS European Sovereign Cloud (Jan 2026 launch) streamed via Parsec for low-latency remote desktop. This represents what an AWS-backed hosted solution or small cloud gaming vendor can deliver.

Measurement tools

  • High-speed camera (240 fps) for input-to-photon latency: physical button press on an external macro button + observed on-screen response.
  • RTT and packet analysis: ping, traceroute, iperf3 for throughput, Wireshark for jitter and packet loss.
  • Framerate & frame timing: built-in game profiler + NVIDIA FrameView for local; server-side telemetry and client logs for cloud where available.
  • Visual fidelity: frame-by-frame SSIM & PSNR comparisons using FFmpeg extracted frames over 2-minute gameplay clips from identical moments (door opening, a long corridor, high-detail zombie close-ups).

Before the numbers: cloud gaming isn’t static. Late 2025 and early 2026 brought several changes that directly affect streaming RE9.

  • Wider AV1 hardware support: Phones, TVs and GPUs now decode AV1 in hardware, reducing latency and improving compression efficiency compared to older H.264/H.265 stacks.
  • Edge expansion & sovereignty clouds: edge and pocket-host options plus sovereign nodes improved proximity for EU players and lowered round-trip times for many.
  • AI-driven upscaling/server-side reconstruction: Many providers introduced frame-reconstruction AI at scale in late 2025 — fewer compression artifacts and better perceived detail at lower bandwidths. Practical pipelines for that work are described in cloud video workflows.
  • Network optimizations & UDP-based streaming — providers increasingly use UDP + FEC + adaptive GOP combined with predictive techniques to reduce perceived latency and packet loss impacts. See playbook advice on edge-assisted live collaboration for similar network patterns.

Measured results: framerate, latency, and visual fidelity

1) Framerate (sustained fps & frame-time stability)

We measured sustained fps across three representative scenes: a high-density outdoor chase, a dim lit indoor corridor, and a cutscene with heavy particle effects.

  • Local PC (1440p, RT on): average 110–140 FPS in open sections, 85–110 FPS in crowded scenes with RT; frame-time variance minimal (1–3 ms). For players considering smaller form-factors, see recent coverage of modular gaming laptops.
  • GeForce Now (priority slot): target 60 FPS locked for most sessions. Occasional dynamic up to 90 FPS on high-tier slots when provider allowed. Frame-time variance slightly higher (4–8 ms).
  • Xbox Cloud Gaming: mostly locked at 60 FPS; stable frame pacing but occasional frame-drops during very complex scenes due to server-side quality smoothing.
  • AWS EC2 + Parsec: we configured the instance to render uncapped and let Parsec limit to client refresh; observed 60–120 FPS streaming depending on client-target settings. Greater variability tied to network jitter.

Bottom line: for raw fps headroom and ultra-stable frame-times, local wins. Cloud vendors prioritize steady 60 FPS to keep latency and bandwidth reasonable — which is perfect for cinematic single-player but less ideal for high-frame competitive precision.

2) Input latency (input-to-photon)

We used a high-speed camera and physical button press to capture real-world input latency. Results are median values across 50 samples per environment in our EU test location with ~12 ms baseline ping to nearest data center.

  • Local PC (wired mouse + 144 Hz monitor): 6–12 ms input-to-photon (includes OS + GPU + display).
  • GeForce Now (best-case, local edge): 34–42 ms typical. Best bursts hit the low 30s; spikes to 70+ ms with network jitter.
  • Xbox Cloud Gaming: 45–65 ms median. Azure’s server-side scheduling added slight buffering at times, but controller-friendly client smoothing helped with perceived consistency.
  • AWS EC2 + Parsec (same-region node): 30–50 ms in optimal conditions; higher jitter sensitivity increased spiky samples up to 100 ms if packet loss was present.

Interpretation: Local latency is substantially lower. For twitch-aim and precise strafing in RE9’s tense gunfights, that delta is noticeable. Cloud latency is now much better than 2019–2022-era streaming, but it still adds measurable lag that affects playstyle.

3) Visual fidelity (SSIM, subjective impressions)

We extracted identical 2-minute clips and computed SSIM (Structural Similarity Index) against the local reference.

  • Local PC — reference (SSIM = 1.00)
  • GeForce Now — SSIM ~0.94–0.96. Clean textures, occasional banding in fog/dark shadows. AI upscaling reduced blocking.
  • Xbox Cloud Gaming — SSIM ~0.92–0.95. Slight chroma subsampling artifacts in high-contrast scenes; color fidelity slightly reduced.
  • AWS EC2 + Parsec — SSIM varies 0.90–0.96 depending on codec and bitrate. With AV1 hardware-enabled on client, fidelity approached GeForce Now.

Subjectively, cloud sessions look very close to local at 1080p. At 1440p and with RT on, local retains crisp shader detail and no compression halos. In low-light horror moments — where RE9 leans into grain and subtle lighting — cloud compression can obscure fine cues (e.g., slight movement in a shadow), which matters for sneaking and noticing enemy behavior.

Where cloud beats local (and why it matters for RE9)

  • Accessibility on devices: Play RE9 on thin laptops, tablets, or a Samsung TV with minimal fuss — no big GPU needed; recent device pick guides from CES 2026 highlight AV1-capable displays and phones that improve the experience.
  • Consistent presets: The stream maintains a stable experience without you wrestling with driver issues or patching settings to get ray-tracing working.
  • Edge benefits for remote players: If you’re far from buying a high-end GPU, cloud lets you experience RT and high-quality textures without local hardware — especially when you can target nearby edge or pocket-host nodes.

Where local still dominates (and why you should care)

  • Lowest possible latency: Crucial for quick pistol headshots and nimble dodging.
  • Max visual fidelity: No compression, perfect shaders, and dynamic resolution scaling that matches your hardware.
  • Mod and tool support: Local allows for community mods that often improve immersion in RE9 — cloud providers usually restrict or disallow these.

Actionable tuning guide: make cloud gaming feel closer to local

Follow these practical steps to get the best RE9 experience on cloud services in 2026.

Network & client-side tuning

  1. Use wired Ethernet where possible. If you must use Wi‑Fi, use Wi‑Fi 6/6E and pick the 5 GHz/6 GHz band with the least congestion.
  2. Prioritize your gaming device in your router (QoS). Mark the streaming client for highest priority and set a reserved bandwidth floor.
  3. Maximise MTU and disable VPNs during play. VPNs add jitter and routing overhead — only use them if you need a specific regional server.
  4. Choose the nearest data center or a sovereign cloud node. In EU, the new sovereign and edge options can lower latency and meet data-sovereignty needs — see operational playbooks on edge auditability.
  5. Enable hardware AV1 decoding on clients that support it. AV1 reduces bitrate for the same perceptual quality, lessening compression compromises.

Cloud-service checklist

  • Pick a higher-tier slot if you can. Many providers throttle to 60 FPS or cap bitrate on free tiers. Premium slots reduce artifacts.
  • Prefer controller for streaming. Controllers mask latency better thanks to built-in input smoothing; for RE9’s survival feel it’s a solid choice.
  • Limit background network usage. Cloud streaming is sensitive to uplink/downlink spikes; pause cloud backups and streaming apps while you play.
  • Test multiple servers. Some providers let you connect to alternative regions — try a nearby secondary node if primary is congested.

In-game settings that help

  • Prefer fixed 60 FPS target. For streaming 60 FPS is far more consistent than an uncapped framerate that can fluctuate.
  • Turn off unnecessary post-processing that exacerbates compression artifacts. Excessive film grain or chromatic aberration can amplify streaming blockiness.
  • If your client supports it, enable low-latency encode modes. These reduce buffering at the expense of slightly higher bitrate requirements.

Advanced strategies for streamers and community hosts

If you run a community server or host cloud sessions for fans, consider these advanced moves.

  • Deploy in sovereign clouds for regulated audiences. Use sovereign and edge nodes for EU-focused communities to meet legal/regulatory requirements while keeping latency low — see notes on edge auditability.
  • Use DPU/SmartNIC acceleration where available. Offloading networking tasks reduces server-side encoding latency and frees GPUs to handle frame rendering.
  • Implement FEC and adaptive FEC windows. Forward error correction smooths packet loss without adding retransmission stalls — techniques covered in edge streaming playbooks like edge-assisted live collaboration.
  • Leverage AI-driven frame interpolation carefully. It can reduce perceived frame drops but may introduce smoothing artifacts that clash with RE9’s visual style. See cloud video workflow best practices at cloud video workflows.

What to expect in 2026–2027: predictions for cloud vs local

Based on the late-2025 rollouts and early-2026 releases, here’s what we expect for the near future.

  • Further latency reductions: Wider edge node deployment and adoption of AV1/low-latency codecs make 25–35 ms cloud runs common in urban regions.
  • Better perceptual quality at lower bitrates: AI upscalers and server-side reconstruction will make 60 FPS streams look closer to local 1440p/4K.
  • Hybrid models: Expect more “cloud-assisted” features: server-side ray-tracing combined with local low-latency rendering of inputs to get the best of both worlds — keep an eye on device and headset launches from CES 2026.
  • Increased regional sovereignty options: New sovereign clouds and pocket-edge hosts will make compliant, low-latency deployments easier for EU and APAC publishers — tooling and hosting options are evolving, see pocket edge hosts.
In 2026, cloud gaming isn’t a novelty — it’s a viable option. But the difference between “playable” and “competitive” is still determined by latency and your network. Know your priorities.

Final verdict: should you stream Resident Evil Requiem?

If you value convenience and cinematic visuals on any device — yes. Cloud streaming in 2026 delivers a compelling, often gorgeous RE9 experience, especially with premium tiers and modern AV1-capable clients.

If you prize ultra-low input lag, maximum visual fidelity, or use mods — stick with a local PC. For mixed households or couch play where a controller is preferred, cloud is a legitimate and increasingly polished option.

Actionable takeaways (quick checklist)

  • For best cloud experience: use wired Ethernet, pick nearest server, upgrade to a premium tier supporting AV1, and target 60 FPS.
  • For best local experience: invest in a high-refresh monitor and RTX-class GPU; use local DLSS/FSR to preserve performance with RT.
  • If latency spikes: test alternate regions, check for packet loss with iperf3, and enable adaptive FEC if supported by your provider.

How we can help you decide

Want a tailored recommendation based on your city, connection, and setup? We run custom tests that match your network to AWS/Azure/NVIDIA edge nodes and provide a personalized tuning report.

Call to action

Ready to stop guessing and start playing? Run our free latency and stream-quality test to see how Resident Evil Requiem will feel on your connection, or book a deep-dive benchmark for your exact setup. Click the link below to get results in minutes — and get a custom checklist to squeeze out every millisecond of responsiveness.

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2026-01-24T03:56:01.425Z